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Lab Rats 2 - Down to Business (v0.49.1, 2/8/2022)

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Lab Rats 2 - Down to Business (v0.49.1, 2/8/2022)

by vrengames » Thu Mar 15, 2018 10:55 pm

Legend of Krystal Forums • View topic - Lab Rats 2 (2)

Plot
Lab Rats 2 takes place several months after the events of it's prequel. You have graduated from university, and during your search for a job you stumble upon a foreclosed chemistry lab. You decide to buy it (taking out a hefty loan to do so) and start up a business making and selling doses of the mind-effecting serum you helped develop over the summer. Your goal is to hire employees, research new serum traits, produce serum to sell, and grow your business! Use serum on your own employees to ensure they're happy, skilled, and willing to do whatever is necessary to secure a sale!

Features

  • Procedurally Generated Characters - Potential employees are generated from a combination of body style, breast size, skin colour, eye colour, hair style, hair colour, height, and personality! There are thousands of different combinations already, and more options are being added with every update!
  • Dynamic Clothing System - Not satisfied with a collection of predefined outfits? Create your own! Lab Rats 2 lets you create outfits by picking from a collection of bras, panties, shirts, skirts, pants, socks, and shoes! Tell your more obedient workers what they should wear, or create a uniform for all of your employees!
  • Highly Interactive Sex System - Sex scenes aren't just a series of images and text any more! Once you've seduced a girl you can choose what position you want to have sex in and what you're having sex on. Strip girls down as you go, pull off her panties so you can have sex, and bend her over your office desk! The more satisfied you leave your partner, the stronger the effect of any serum she has taken will be and the more corrupted she will become!
  • Custom Serum Creation - Research different serum traits and use them to produce your ideal serum! Increase Suggestability to make her more open to manipulation or her slu*ttiness to make her more willing to have sex and wear slu*tty outfits. Serums can also change girls over long periods of time, growing or shrinking breasts, height, or providing a passive increase to happiness! Sell serum you don't plan to use yourself for profit to help keep your business going!
  • Business Policies - Use your hard earned cash to purchase business policies that make it easier for you to corrupt your business and increase profits! Impose ever slu*ttier uniform policies, require daily serum doses be taken by your employees, and focus your marketing on men to gain a larger boost from skimpy employee outfits!
  • Random Crises - Make difficult choices or seize unlikely opportunities when random crises strike! Accidental exposure in the lab gives an unexpected chance to observe the effects of your serum on one of your employees, and special training opportunities let you improve your staff by spending some cash.

Screenshots

Spoiler (click to show/hide):

Downloads
Lab Rats 2 v0.49.1 - Windows + Linux - https://mega.nz/file/xhQTBaQI#TuvSTPwKB ... Oa9Wt14Z8c
Lab Rats 2 v0.49.1 - Mac - https://mega.nz/file/RsAR1Ioa#k9iU_gmDm ... Ufq17fxHjA
Lab Rats 2 v0.49.1 - Android - https://mega.nz/file/V4pBEK5L#QiMUbRLaD ... mzX_0jiGfM

Last edited by vrengames on Tue Feb 08, 2022 12:29 pm, edited 68 times in total.

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Re: Lab Rats 2 - Down to Business (v0.2.1,15/3/2018)

by Screamz » Sat Mar 17, 2018 8:12 am

The first one was amazing the pressure is on to make a worthy sequel ; )

I hope we get some, or perhaps even all, of the characters from the first game.

Anyway thanks a lot of the amazing games! I'm glad to see your still truckin.

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Re: Lab Rats 2 - Down to Business (v0.2.1,15/3/2018)

by vrengames » Sun Mar 18, 2018 5:45 am

Screamz Wrote:The first one was amazing the pressure is on to make a worthy sequel ; )

I hope we get some, or perhaps even all, of the characters from the first game.

Anyway thanks a lot of the amazing games! I'm glad to see your still truckin.

I'll be doing my best! The original five characters will be making an appearance in LR2, but their addition is going to wait until the character generation system is a little more robust.

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Re: Lab Rats 2 - Down to Business (v0.2.1,15/3/2018)

by killyspec » Tue Mar 20, 2018 10:04 pm

I haven't even started the download and I'm already erect.

Loved LR and am anxiously waiting to see how this turns out!

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by vrengames » Wed Mar 21, 2018 10:14 am

Lab Rats v0.3.1 is live and available to everyone! The direct download links are provided at the bottom of the original post, or you can find them here: https://www.patreon.com/posts/17681652

Lab Rats v0.3.1 brings in several major additions to the central gameplay. In addition to a huge number of quality of life updates and bug fixes, there have been two major features added to the game. First, the introduction of business policies. These are business upgrades purchased with cash that allow you to improve your profitability or corrupt your employees more completely. Second, the first of many crises have been added to the game. These are events which take place between turns and require player input to resolve. They can offer a lucky opportunity, giving you a chance to test serum on your employees or improve the skills of your staff.
Other noteworthy additions to this version of the game include: A character creation screen, an employee overview screen, support for dynamically coloured clothing (to be expanded on in v0.4), support for multiple facial styles (to be expanded on in v0.4), sex skills for all characters which influence how fast arousal is gained, uniforms can now be assigned to your employees once the correct policies are researched, restrictions on map movement have been lifted until there is a mechanical reason for it.
Enjoy the new version of the game, I'm already hard at work on the next one!
Here's a full change log, detailing all of the changes from v0.2.1 to v0.3.1:

Spoiler (click to show/hide):

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by dannub » Thu Mar 22, 2018 2:52 am

I'm into it. Loved the first game. Are there going to be any fetishes in the sequel that weren't present in the first game?

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by Evangelion-01 » Thu Mar 22, 2018 7:49 pm

Somehow I think the bad Event generator is broken...I hire a girl and the next timeshift she's comeing and telling me she wants to quit.
It happens repeatedly until all employees are gone and they barely stay for 1 day...raising their happiness isn't helping at all.
So unless I didn't get something this seems horribly unbalanced

After further Testing the interesting part is that it ONLY happens to Girls assigned to "procure supplys"

Last edited by Evangelion-01 on Fri Mar 23, 2018 2:02 am, edited 1 time in total.

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by dannub » Fri Mar 23, 2018 1:22 am

I had the same problem. I'd hire someone, and they'd want to quit the next day. I'm assuming that's because the only other event is the one where they splash water on themselves.

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by Evangelion-01 » Sat Mar 24, 2018 12:24 am

I think I figured it out now...
if the girl you hired has an obedience<100 she'll quit after a little while, so as long as you have girls with obedience>=100 everything is fine.
Ultimately it makes save scamming or cheating more important...so not very happy with this current mechanic.

and found a bug

Spoiler (click to show/hide):

Trying to do one of the girls against the wall and at the window

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by vrengames » Sat Mar 24, 2018 7:20 am

@ dannub: Transformation will definitely be a minor focus in LR2, mind control and corruption will be present, and incest will make its way back into the game as we go forward and I add in the key characters from LR1.

@ Evangelion-01: Job satisfaction is calculated as happiness + obedience + salary above default. If that's > 200 (ie. default happiness, obedience, and salary) they will stay, otherwise there's a 1% chance for every point they're missing that they'll quit each turn they're at work. If someone is thinking about quitting try talking to them and giving them a raise, it comes with a happiness boost that you don't get if you give them a raise when they try and quit, which makes it doubly effective. I'll take a quick look at the code to see if there are any bugs lurking around that might make it only happen in procurement. I've tracked down the other bug you reported and fixed it up, thanks for the report!

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by Evangelion-01 » Sat Mar 24, 2018 11:00 am

I tried that...
happiness was 110+ obedience 94 and I gave a raise before and offered another one when she wanted to leave (Ok I got to make her stay...but her wage was way over the board now)
Hiring a girl that asks 35+ giving her a raise twice makes her more expansive than a girl with far better stats.
First I thought a girl with high charm and Human Resources would raise my chances getting happy employees...but that didn't play out either.
You can be lucky and only have one girl with 90+ obedience, but I also had attempts when 4-5 girls quiettet within 2 days for that reason

Currently it's a reason to save before hiring and reload if the obedience is to low...you'll loose that girl anyway.
Maybe if there were more commonly Events that raise obedience at the start that would be less likely for low obedience=quitters but right now it can lead to an early game over just by "chance".

I like the rest of the game so far and certainly look forward to the chance to get the girls from part 1 included^^
On that note I wanted to ask if you are open for suggestions...since I think you can greatly increase difficulty and money management in a realistic way without makeing players lynch you right away :þ
Also the game could really profit from a "cancel" or "back" button

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Re: Lab Rats 2 - Down to Business (v0.3.1,21/3/2018)

by Acha2 » Fri Apr 06, 2018 2:16 am

I get the following error when I try to strip any girl at any time:

Code: Select All Code
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 3352, in script call
call talk_person(person_choice) from _call_talk_person
File "game/script.rpy", line 3615, in script call
call f*ck_person(the_person) from _call_f*ck_person
File "game/script.rpy", line 3646, in script call
call sex_description(the_person, position_choice, object_choice, 0) from _call_sex_description
File "game/script.rpy", line 3726, in script call
call strip_menu(the_person) from _call_strip_menu
File "game/script.rpy", line 3765, in script
python:
File "game/script.rpy", line 3771, in <module>
strip_choice = renpy.display_menu(second_tuple_list,True,"Choice")
File "game/script.rpy", line 1409, in __cmp__
if self.name == other.name and self.hide_below == other.hide_below and self.layer == other.layer:
AttributeError: 'NoneType' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 3352, in script call
call talk_person(person_choice) from _call_talk_person
File "game/script.rpy", line 3615, in script call
call f*ck_person(the_person) from _call_f*ck_person
File "game/script.rpy", line 3646, in script call
call sex_description(the_person, position_choice, object_choice, 0) from _call_sex_description
File "game/script.rpy", line 3726, in script call
call strip_menu(the_person) from _call_strip_menu
File "game/script.rpy", line 3765, in script
python:
File "D:\Download\Lab_Rats_2-v0.3.2-pc\Lab_Rats_2-v0.3.2-pc\renpy\ast.py", line 848, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Download\Lab_Rats_2-v0.3.2-pc\Lab_Rats_2-v0.3.2-pc\renpy\python.py", line 1812, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 3771, in <module>
strip_choice = renpy.display_menu(second_tuple_list,True,"Choice")
File "D:\Download\Lab_Rats_2-v0.3.2-pc\Lab_Rats_2-v0.3.2-pc\renpy\exports.py", line 974, in display_menu
while None in choices:
File "game/script.rpy", line 1409, in __cmp__
if self.name == other.name and self.hide_below == other.hide_below and self.layer == other.layer:
AttributeError: 'NoneType' object has no attribute 'name'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.14.1.3218
Lab Rats 2 - Down to Business v0.3.2
Thu Apr 05 21:15:28 2018

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Re: Lab Rats 2 - Down to Business (v0.3.3,6/4/2018)

by vrengames » Fri Apr 06, 2018 10:21 am

Lab Rats 2 has been updated to include Android support, along with improved Linux and Mac support. Performance across all versions has also been improved.

Downloads
Lab Rats 2 v0.3.3 - Windows + Linux (Public Build) - https://mega.nz/#!lwYXiSYb!_CR9wfSyZs2K ... jrmtF9NIs4
Lab Rats 2 v0.3.3 - Mac (Public Build) - https://mega.nz/#!88wgkTiB!1oiRjTlZf8Tf ... qPr8_wCbUI
Lab Rats 2 v0.3.3 - Android (Public Build) - https://mega.nz/#!NkJBjQAZ!Hehx8c5-5XKv ... A6Omznorgk

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Re: Lab Rats 2 - Down to Business (v0.3.3,6/4/2018)

by RyuTenshi » Mon Apr 09, 2018 6:19 pm

Realy enjoyed the first one and curious to how this one ends and plays out.

Just a little request tho. Please dont make a Nora 2. I dont mind a chalange but with her starting out with only two events who where chance based to ocur (at least what i figured) it tended to get somewhat frustraiting to get her up. Seing you work on a sequel made me to play through the first one again in normal mode and i got quite unlucky getting those events. By the time i got to her first event (the science party) i was already able to bang the rest all over town and up the walls.

Other than that all i can say is; Keep up the good work

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Re: Lab Rats 2 - Down to Business (v0.3.3,6/4/2018)

by vrengames » Thu Apr 26, 2018 11:15 am

Lab Rats v0.4.0 is out for $5 patrons for a week of bug testing and will be available to everyone next week!

If you're already a patron you can find the download links here: [Lab Rats 2 v0.4](https://www.patreon.com/posts/18417774)

The major change for this update has been the complete re-render of all pieces of clothing in the game to make them compatible with the dynamic colouring system. The outfit creator screen has been given a major overhaul to go along with that, and a few default outfits have been created to show off the new clothing and system. Now that the backlog of images is rendered I will be adding new pieces of clothing, imaging positions, and accessories with every update.

A few other quality of life changes have been made to the game: Girls now have a default +10 job satisfaction added, which should limit them to quitting only when very unhappy. Actions that are usually shown but unavailable because of time, lack of people, ect. are greyed out instead of missing entirely. This will keep menus more consistently ordered.

Finally, there are some content additions to the game: Three new crisis events have been introduced into the game and a new sex pose has been rendered (missionary).

I'm looking forward to getting this update polished off and pushed out to everyone next week!

A full change log (v0.3.3 to v0.4.0):

Spoiler (click to show/hide):

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Re: Lab Rats 2 - Down to Business (v0.4.1,2/2/2018)

by vrengames » Mon May 07, 2018 5:22 am

v0.4.1 is out and available to everyone! You can find the direct download links in the main post, and the full release notes here: https://www.patreon.com/posts/lab-rats-v0-4-1-18575340

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Re: Lab Rats 2 - Down to Business (v0.4.1,2/2/2018)

by killyspec » Tue May 08, 2018 8:04 pm

I can't turn a profit. I'm obviously doing something very wrong otherwise more people would be complaining about the difficulty I think.
So, any tips?

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Re: Lab Rats 2 - Down to Business (v0.4.1,2/2/2018)

by vrengames » Sat May 19, 2018 9:06 am

killyspec Wrote:I can't turn a profit. I'm obviously doing something very wrong otherwise more people would be complaining about the difficulty I think.
So, any tips?

The easiest thing to do in the current game is to research the "basic medical" trait first, then design a serum with that as it's only trait. Get your company set up selling that serum for profit (make sure you've got enough supply coming in, it can bottleneck production if you don't have enough!), and once you're making cash you can start spending your extra cash on business policies and hiring extra researchers.

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Re: Lab Rats 2 - Down to Business (v0.4.1,2/2/2018)

by RunningAroundInCircles » Sun May 20, 2018 1:55 am

vrengames Wrote:

killyspec Wrote:I can't turn a profit. I'm obviously doing something very wrong otherwise more people would be complaining about the difficulty I think.
So, any tips?

The easiest thing to do in the current game is to research the "basic medical" trait first, then design a serum with that as it's only trait. Get your company set up selling that serum for profit (make sure you've got enough supply coming in, it can bottleneck production if you don't have enough!), and once you're making cash you can start spending your extra cash on business policies and hiring extra researchers.

In general, pay attention to the production point/value ratio. Also don't overstaff. Hire as few people as you can get away with. That's 1 marketer, 1 hr, 1 researcher, and 2 supply and production each. That should balance out nicely.

I NEVER run against walls.


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Re: Lab Rats 2 - Down to Business (v0.4.1,2/2/2018)

by dannub » Sun May 20, 2018 3:02 pm

Honestly, overall, it feels too difficult to get started. There's a lot of places you can go right off the bat, and even with the tutorials, the process of researching and producing feels overly complicated. There's too many steps, essentially. I'm going to play another game and see if I can narrow down some suggestions.

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