--]=]
print(os.date("%B"))
print("Loading")
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-- DONT TOUCH AT! Or that will break
local HardCore = {
Title = "Uhm..", -- Made by MuhammadGames and Volta
Desc = "Join a Match of HardCore For the First Time.",
Reason = "You executed the HardCore script.",
Image = "https://github.com/MuhXd/Models/blob/main/HardCoreDoors.png?raw=true",
id = 1,
}
local DepthW = {
Title = "Blue",
Desc = "Encounter Depth",
Reason = "Survive Depth",
Image = "https://github.com/MuhXd/DoorSuff/blob/main/DoorsModes/Png.png?raw=true",
id = 2,
}
local Depth = {
Title = "In a mouth",
Desc = "It's So Cold",
Reason = "Dont Survive Depth",
Image = "https://github.com/MuhXd/DoorSuff/blob/main/DoorsModes/Png.png?raw=true",
id = 3,
}
local Smiles = {
Title = "Smiling",
Desc = "Stop Smiling",
Reason = "Encounter and Survive Smiler",
Image = "https://tr.rbxcdn.com/74de4e7b5e39c15126ca858f0ad19c80/420/420/Image/Png",
id = 4,
}
local SmilesDie = {
Title = "Smile to Fail",
Desc = "Don't Smile",
Reason = "Encounter And Dont Survive Smiler",
Image = "https://tr.rbxcdn.com/74de4e7b5e39c15126ca858f0ad19c80/420/420/Image/Png",
id = 5,
}
local NightmareRush ={
Title = "Rush?",
Desc = "Don't Be fooled",
Reason = "Encounter And Survive Nightmare Rush",
Image = "https://tr.rbxcdn.com/74de4e7b5e39c15126ca858f0ad19c80/420/420/Image/Png",
id = 6,
}
local NightmareAmbush ={
Title = "Ambush?",
Desc = "Don't Be fooled",
Reason = "Encounter And Survive Nightmare Ambush",
Image = "https://tr.rbxcdn.com/74de4e7b5e39c15126ca858f0ad19c80/420/420/Image/Png",
id = 7,
}
local NightmareAmbush ={
Title = "Ambush?",
Desc = "Don't Be fooled",
Reason = "Encounter And Survive Nightmare Ambush",
Image = "https://tr.rbxcdn.com/74de4e7b5e39c15126ca858f0ad19c80/420/420/Image/Png",
id = 8,
}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
-- loadstring(game:HttpGet("https://raw.githubusercontent.com/MuhXd/DoorSuff/main/Whitelist/NewKeySystem.lua"))()
caa = 0
tween = game:GetService("TweenService")
local TestMultplayer = true
if game:GetService("ReplicatedStorage"):FindFirstChild("Extacuted") then
warn("You have Already Loaded")
return false
end
local Test = Instance.new("Part")
Test.Name = "Extacuted"
Test.Parent = game:GetService("ReplicatedStorage")
Test = 1
loadstring(game:HttpGet("https://raw.githubusercontent.com/MuhXd/DoorSuff/main/OtherSuff/Sprint"))()
local SelfModules = {
Functions = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Functions.lua"))(),
}
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
local ModName = "HardCore"
local foldername = "AchievementsSaves By Muhammadgames,Helped by RegularVynixu"
local Slipt = string.split(foldername,"|")
local valid2 = isfolder(foldername)
if not valid2 then
makefolder(foldername)
end
local fileName = ModName.."Save's.txt"
local filePath = foldername.. "/".. fileName
local valid = isfile(filePath)
local Achievements = loadstring(game:HttpGet("https://raw.githubusercontent.com/MuhXd/Models/main/RegularVynixu's%20Achievement%20Modifyer"))()
function AchievementsGet(Achievement)
local read = readfile(filePath)
local read2 = tostring(read)
local read2 = string.split(read,"|")
FOUND = false
Find = ""
for i,v in pairs(Achievement) do
if i == "id" then
Find=Find.." "..v
end
end
for i,v in pairs(read2) do
if v == Find then
FOUND = true
end
end -- Desc
if FOUND == false then
Achievements.Get(Achievement)
Write = ""
for i,v in pairs(Achievement) do
if i == "id" then
Write=Write.." "..v
end
end
appendfile(filePath,Write.."|")
end
end
-- Creates and displays your custom achievement
-- readfile(<string> path)
if not valid then
writefile(filePath, "Helped by RegularVynixu|")
end
AchievementsGet(HardCore)
--[[
------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------
Start of real Code!
DON'T SHOW ABOVE!
............. . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
. . . .........
--]]
if game:GetService("ReplicatedStorage"):FindFirstChild("Guis") then
else
Visable = Instance.new("Folder")
Visable.Name = "Guis"
Visable.Parent = game.ReplicatedStorage
end
function Gui(Name,Amount1,TextSent)
if game:GetService("Players").localPlayer.PlayerGui.MainUI.Statistics.Frame:FindFirstChild("!"..Name.."!") then
game:GetService("Players").localPlayer.PlayerGui.MainUI.Statistics.Frame["!"..Name.."!"]:Destroy()
end
Visable = Instance.new("BoolValue")
Visable.Value = true
Visable.Name = Name
Visable.Parent = game.ReplicatedStorage.Guis
game.Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened.Visible = true
LocksOpened = game.Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened:Clone()
game.Players.localPlayer.PlayerGui.MainUI.Statistics.LocksOpened.Visible = false
LocksOpened.Parent = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame
LocksOpened.Visible = game.ReplicatedStorage.Guis:FindFirstChild(Name).Value
local Grad = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame["Leftover Gold"].UICorner:Clone()
Grad.Parent = LocksOpened
Grad = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame["Leftover Gold"].UIGradient:Clone()
Grad.Parent = LocksOpened
Grad = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame["Leftover Gold"].Amount:Clone()
Grad.Parent = LocksOpened
Grad.Text = Amount1
Grad.Position = Grad.Position - UDim2.new(0.035,0,0,0)
Grad = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame["Leftover Gold"].Icon:Clone()
Grad.Parent = LocksOpened
Grad.Position = Grad.Position - UDim2.new(0.035,0,0,0)
LocksOpened.CloseButton.Position = LocksOpened.CloseButton.Position - UDim2.new(0.021,0,0,0)
LocksOpened.CloseButton.ImageColor3 = Color3.new(0.0313725, 0.854902, 1)
LocksOpened.TextColor3 = Color3.new(0.0313725, 0.854902, 1)
LocksOpened.TextScaled = false
LocksOpened.Name = "!"..Name.."!"
LocksOpened.TextSize = game.Players.localPlayer.PlayerGui.MainUI.Statistics.Frame["Leftover Gold"].TextSize + 16
LocksOpened.Size = LocksOpened.Parent["Leftover Gold"].Size
LocksOpened.BackgroundColor3 = Color3.new(0.0196078, 0.552941, 0.647059)
LocksOpened.BackgroundTransparency = 0.5
LocksOpened.Text = TextSent
game.ReplicatedStorage.Guis:FindFirstChild(Name).changed:connect(function()
LocksOpened.Visible = game.ReplicatedStorage.Guis:FindFirstChild(Name).Value
end)
end
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Run the created entity
local Message = function(Message,Enable,N)
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = Message
if Enable ~= true then
task.wait(0.1)
msg:Destroy()
end
end
-- Message("Thank you For Loading MultplayerBeta 1.2")
for ii,vv in pairs(game:GetService("Players"):GetChildren()) do
PlayersIngame = ii
end -- Gets All Players
if TestMultplayer == true then
PlayersIngame = 1000 -- TestMultplayer
end
if PlayersIngame > 1 then -- if more then one then waits for link
if game:GetService("ReplicatedStorage").GameData.LatestRoom.Value > 0 then
print("Loaded After door 1! Please wait for everyone to die")
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Load Before Door 1",
Color = Color3.fromRGB(255, 0, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18,
})
firesignal(game.ReplicatedStorage.Bricks.DeathHint.OnClientEvent, {"You didn't Load it Before Door 1!","Please Wait for the next round"})
game.ReplicatedStorage.GameStats["Player_".. game.Players.LocalPlayer.Name].Total.DeathCause.Value = "Not Loading Before Door 1"
game.Players.LocalPlayer.Character.Humanoid.Health = -100
return false
end
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Doors Hard Mode ON! By MuhammadGames (MuhammadGames#0017) and Volta (volta#2161)",
Color = Color3.fromRGB(255, 0, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18,
})
Gui("HardMode","+900","Hard Mode")
print("Loaded, Wating to Link to Multplayer") -- waiting to link
c=1
repeat task.wait()
if c < 10 then
-- Message("MultplayerV1.2B",true,"Welcome")
c=10
end
-- msg:Destroy()
--Kill=true
until game:GetService("ReplicatedStorage").GameData.LatestRoom.Value > 0
print("Linked to Clients") -- linked
game.StarterGui:SetCore("ChatMakeSystemMessage", {
Text = "Linked To Clients",
Color = Color3.fromRGB(0, 255, 0),
Font = Enum.Font.SourceSansBold,
TextSize = 18,
})
Singleplayer = false -- Runs more Then 1 Player Code
else
print("Loaded in Singleplayer") -- loaded in 1 player
repeat task.wait()
until game:GetService("ReplicatedStorage").GameData.LatestRoom.Value > 0
print("Started")
Singleplayer = true -- Runs One player Code
end
Testa = 10
getgenv().death = false
Be=false
Many=1
JobId = game:GetService("ReplicatedStorage").GameData.GameStarted.Value
Lowest = string.len(game:GetService("ReplicatedStorage").GameData.GameStarted.Value)
Lowest = tonumber(Lowest)
Stop=Lowest
RanWait2=""
function Depth()
while true do task.wait()
pcall(function()
Be=true
wait(30)
wait(10)
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
if game.ReplicatedStorage.GameData.LatestRoom.Value ~= 50 then
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
else
Wait(20)
end
local Depth = Creator.createEntity({
CustomName = "Depth", -- Custom name of your entity
Model = "https://github.com/sponguss/storage/raw/main/depth.rbxm", -- Can be GitHub file or rbxassetid
Speed = 750, -- Percentage, 100 = default Rush speed
DelayTime = 5,
KillRange=100,-- Time before starting cycles (seconds)
HeightOffset = 1,
CanKill = true,
BreakLights = true,
FlickerLights = {
true, -- Enabled
1, -- Time (seconds)
},
Cycles = {
Min = 2,
Max = 10,
WaitTime = 2,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "https://tr.rbxcdn.com/f0f798ca806ed372984f3b70d1b1432f/420/420/Image/Png", -- Image1 url
Image2 = "https://tr.rbxcdn.com/f0f798ca806ed372984f3b70d1b1432f/420/420/Image/Png", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
5263560566, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(50, 115, 108), -- Color
},
Tease = {
false, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 5,
},
},
},
CustomDialog = {"You died to who you call Depth", "Depth is faster than rush and ambush", "And he can rebound 2 Times","use what you leared from Ambush and rush tho.","I am Nerfing All Of Entitys","To not spawn in No Hiding Spots Rooms"}, -- Custom death message (can be as long as you want)
})
-----[[ Debug -=- Advanced ]]-----
Depth.Debug.OnEntityDespawned = function()
if getgenv().death == false then
AchievementsGet(DepthW)
end
end
Depth.Debug.OnDeath = function()
getgenv().death = true
AchievementsGet(Depth)
end
------------------------
-- Run the created entity
Creator.runEntity(Depth)
end)
end
end
Stop=string.len(JobId)
caa=0
function SmilerSpawn()
while true do task.wait()
pcall(function()
-- print("A-60")
wait(40)
-- Create entity
local entity = Creator.createEntity({
CustomName = "Smiler", -- Custom name of your entity
Model = "https://github.com/PABMAXICHAC/doors-monsters-models/blob/main/Smiler.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 850, -- Percentage, 100 = default Rush speed
DelayTime = 12, -- Time before starting cycles (seconds)
HeightOffset = 1,
CanKill = true,
KillRange=100,
BreakLights = true,
FlickerLights = {
true, -- Enabled
5, -- Time (seconds)
},
Cycles = {
Min = 5,
Max = 20,
WaitTime = 0.3,
},
CamShake = {
true, -- Enabled
{20, 20, 1, 2}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11417375410", -- Image1 url
Image2 = "rbxassetid://11417375410", -- Image2 url
Shake = true,
Sound1 = {
5263560566, -- SoundId
{ Volume = 2.1 }, -- Sound properties
},
Sound2 = {
5263560566, -- SoundId
{ Volume = 2.1 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 0, 0), -- Color
},
Tease = {
false, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"¡¡ THIS SMILE IS LIKE ABMUSH !!", "Hide and don't Smile", "Don't get Tricked"}, -- Custom death message (can be as long as you want)
})
-----[[ Advanced ]]-----
entity.Debug.OnEntitySpawned = function()
end
entity.Debug.OnEntityDespawned = function()
if getgenv().death == false then
AchievementsGet(Smiles)
end
entity.Debug.OnEntityStartMoving = function()
end
entity.Debug.OnEntityFinishedRebound = function()
end
entity.Debug.OnDeath = function()
getgenv().death = true
AchievementsGet(SmilesDie)
end
------------------------
-- Run the created entity
Creator.runEntity(entity)
end
end)
end
end
function VhsSansSpawn()
while true do wait(200)
pcall(function()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local entity2 = Creator.createEntity({
CustomName = "Mile", -- Custom name of your entity
Model = " ", -- Can be GitHub file or rbxassetid
Speed = 300, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = true,
KillRange = 30,
BreakLights = true,
BackwardsMovement = false,
FlickerLights = {
true, -- Enabled/Disabled
6, -- Time (seconds)
},
Cycles = {
Min = 3,
Max = 30,
WaitTime = 3,
},
CamShake = {
true, -- Enabled/Disabled
{3.5, 20, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled/Disabled
{
Image1 = "rbxassetid://9002021052", -- Image1 url
Image2 = "rbxassetid://9002021052", -- Image2 url
Shake = true,
Sound1 = {
6314880174, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
6314880174, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 1,
Max = 1,
},
},
},
CustomDialog = {"You have died to Mile", "if you see a flicker during 6 secondes Hide...", "Try again...", "This time you know how to beat him!"}, -- Custom death message
})
------------------------
Creator.runEntity(entity2)
-- Run the created entity
end)
end
end
local function ZoO()
repeat
task.wait()
until game.Workspace.CurrentRooms[game:GetService("ReplicatedStorage").GameData.LatestRoom.Value].Assets:FindFirstChild("Wardrobe")
-- tween:Create(game.Lighting.MainColorCorrection, TweenInfo.new(1), {Contrast = 0.45}):Play()
local ZoO = Creator.createEntity({
CustomName = "200", -- Custom name of your entity
Model = "https://github.com/Isth4t/DoorsModels/blob/main/200Moving.rbxm?raw=true", -- Can be GitHub file or rbxassetid
Speed = 700, -- Percentage, 100 = default Rush speed
DelayTime = 10, -- Time before starting cycles (seconds)
KillRange=20,
HeightOffset = 0,
CanKill = true,
BreakLights = true,
BackwardsMovement = true,
FlickerLights = {
true, -- Enabled
6, -- Time (seconds)
},
Cycles = {
Min = 4,
Max = 4,
WaitTime = 2,
},
CamShake = {
true, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "rbxassetid://11400868582", -- Image1 url
Image2 = "rbxassetid://11400871105", -- Image2 url
Shake = true,
Sound1 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Sound2 = {
530591527, -- SoundId
{ Volume = 0.5 }, -- Sound properties
},
Flashing = {
true, -- Enabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
false, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 3,
},
},
},
CustomDialog = {"You died to 200.", "It's very fast.", "Hide when you hear it!"}, -- Custom death message (can be as long as you want)
})
Creator.runEntity(ZoO)
end
function Baller()
wait(50)
game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
local Baller = Creator.createEntity({
CustomName = "Baller", -- Custom name of your entity
Model = 11421844649,
KillRange=200,
Speed = 200, -- Percentage, 100 = default Rush speed
DelayTime = 3, -- Time before starting cycles (seconds)
HeightOffset = 0,
CanKill = false,
BreakLights = false,
FlickerLights = {
false, -- Enabled
5, -- Time (seconds)
},
Cycles = {
Min = 12,
Max = 12,
WaitTime = 3,
},
CamShake = {
false, -- Enabled
{5, 15, 0.1, 1}, -- Shake values (don't change if you don't know)
1, -- Shake start distance (from Entity to you)
},
Jumpscare = {
false, -- Enabled ('false' if you don't want jumpscare)
{
Image1 = "https://create.roblox.com/marketplace/asset/11151804229/baller?pageNumber=1&pagePosition=18&keyword=", -- Image1 url
Image2 = "https://create.roblox.com/marketplace/asset/11151804229/baller?pageNumber=1&pagePosition=18&keyword=", -- Image2 url
Shake = false,
Sound1 = {
11400679305, -- SoundId
{ Volume = 1 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 0 }, -- Sound properties
},
Flashing = {
false, -- Enabled
Color3.fromRGB(70, 25, 0), -- Color
},
Tease = {
false, -- Enabled ('false' if you don't want tease)
Min = 1,
Max = 1,
},
},
},
})
------------------------
-- Run the created entity
Creator.runEntity(Baller)
end
caa2=10
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()
getgenv().death = true
end)
workspace.ChildAdded:Connect(function(inst)
wait(1)
if inst.Name == "RushMoving" then
BoolValue = Instance.new("BoolValue")
BoolValue.Name = "Nightmare"
BoolValue.Parent = inst
inst.RushNew.Attachment.ParticleEmitter.Texture = "http://www.roblox.com/asset/?id=10888024887"
inst.RushNew.Attachment.ParticleEmitter.Brightness = 10
repeat task.wait()
until not inst:FindFirstChild("RushNew")
if getgenv().death == false then
AchievementsGet(NightmareRush)
end
a =game:GetService("ReplicatedStorage").GameData.LatestRoom.Value-1
b=a+5
repeat task.wait()
until game:GetService("ReplicatedStorage").GameData.LatestRoom.Value >= b
local BallerPas = coroutine.wrap(Baller)
BallerPas()
elseif inst.name == "AmbushMoving" then
BoolValue = Instance.new("BoolValue")
BoolValue.Name = "Nightmare"
BoolValue.Parent = inst
inst.RushNew.Attachment.ParticleEmitter.Texture = "https://create.roblox.com/marketplace/asset/10826375579/Nightmare-ambush-png-doors"
inst.RushNew.Attachment.ParticleEmitter.Brightness = 10
repeat task.wait()
until not inst:FindFirstChild("RushNew")
if getgenv().death == false then
AchievementsGet(NightmareAmbush)
end
a =game:GetService("ReplicatedStorage").GameData.LatestRoom.Value-1
b=a+2
repeat task.wait()
until game:GetService("ReplicatedStorage").GameData.LatestRoom.Value >= b
ZoO()
BallerPas()
end
end)
i1=3
i2=5
i3=2
Be=false
function TraumaSpawn()
while true do
wait(100)
local Creator = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors%20Entity%20Spawner/Source.lua"))()
-- Create entity
local Trauma = Creator.createEntity({
CustomName = "speedster", -- Custom name of your entity
Model = "11546178972", -- Can be GitHub file or rbxassetid
Speed = 1200, -- Percentage, 100 = default Rush speed
DelayTime = 5,
KillRange=80,-- Time before starting cycles (seconds)
HeightOffset = 1,
CanKill = true,
BreakLights = true,
BackwardsMovement = true,
FlickerLights = {
true, -- Enabled/Disabled
5, -- Time (seconds)
},
Cycles = {
Min = 9,
Max = 9,
WaitTime = 2,
},
CamShake = {
true, -- Enabled/Disabled
{5.5, 50, 0.5, 2}, -- Shake values (don't change if you don't know)
100, -- Shake start distance (from Entity to you)
},
Jumpscare = {
true, -- Enabled/Disabled
{
Image1 = "nil", -- Image1 url
Image2 = "rbxassetid://11278624160", -- Image2 url
Shake = true,
Sound1 = {
10483790459, -- SoundId
{ Volume = 0 }, -- Sound properties
},
Sound2 = {
10483837590, -- SoundId
{ Volume = 1000 }, -- Sound properties
},
Flashing = {
true, -- Enabled/Disabled
Color3.fromRGB(255, 255, 255), -- Color
},
Tease = {
true, -- Enabled/Disabled
Min = 0,
Max = 0,
},
},
},
CustomDialog = {"You died to Trauma...", "Use what you've learned from Rush and Ambush!","This Mob Randomly Spawns Theres No Patten to it"}, -- Custom death message
})
-----[[ Advanced ]]-----
------------------------
-- Run the created entity
Creator.runEntity(Trauma)
end
end
pcall(function()
local DepthPas = coroutine.wrap(Depth)
DepthPas()
end)
pcall(function()
local TraumaPas = coroutine.wrap(TraumaSpawn)
TraumaPas()
end)
pcall(function()
local SmilerPas = coroutine.wrap(SmilerSpawn)
SmilerPas()
end)
pcall(function()
local VhsSansPas = coroutine.wrap(VhsSansSpawn)
VhsSansPas()
end)
doors hardcore script (FIXED) - Pastebin.com (2024)
References
- https://komponentenpc.com/wie-man-den-super-hard-modus-in-doors-schlaegt-best-guide/
- https://pastebin.com/Qhc1BC8P
- https://pastebin.com/8M9WjLKu
- https://www.ginx.tv/en/roblox/doors-super-hard-mode
- https://pastebin.com/tufDF1vi
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